
High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.
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High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.
Platform Sponsors

Torc is a community-first platform bringing together remote-first software engineer and developer opportunities from across the globe. Join a network that’s all about connection, collaboration, and finding your next big move — together.
Join our community today!

Supercharge your dev team with AI code reviews
Get your free trial now
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